The contribution analyzes the current debate about the risks but also about the potential use of video games by children. It emphasizes the need to start actions of prevention and to promote a positive and healthy use of video games. It is important to shift the focus on the positive aspects of the video game and to encourage them, in order mean to prevent the video game addiction. Moreover, prevention (in particular primary and secondary prevention) takes on peculiar importance in an age and in a context (that is the school and the family) in which the personal harmonic development is determining for the formulation of the objectives of life of the individuals themselves.
Keywords: Virtual reality, children, video game addiction, prevention, promotion, new technologies.