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Embracing Immersive learning, from schools to workplaces
Titolo Rivista: SOCIOLOGIA DEL LAVORO  
Autori/Curatori: Domenico Zungri 
Anno di pubblicazione:  2015 Fascicolo: 137 Lingua: Inglese 
Numero pagine:  13 P. 231-243 Dimensione file:  215 KB
DOI:  10.3280/SL2015-137014
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Since their inception, digital media inspired a great potential in both school education and professional training. Today, Millennial kids are exposed to internet and video games since early childhood: and while they use them with great confidence, it’s still a "consumption" of messaging and entertainment services. However, it is possible to tackle the medium towards a smarter and more creative approach: which combines the emotional strength of cinematic storytelling, the presence and immersion of virtual reality, and the intense interaction of video games. Purpose of this paper is to briefly highlight the context of current techniques, technologies, strategies and practices in the creation of immersive multi-sensorial experiences, for both educational and training applications. The paper also analyzes the new jobs needed in the labour market in order to develop immersive contents, and how the Immersive Labs project by the Digital World Foundation, Rome, is tackling the challenge to stimulate youth towards new career opportunities in this pioneering field.

Fin dal loro arrivo, i media digitali hanno ispirato un grande potenziale sia nell’educazione scolastica, sia nella formazione professionale. Le ragazze ed i ragazzi nati in questo millennio - i cosiddetti Millennials - sono esposti a internet e videogiochi sin dalla prima infanzia: ma sebbene li usino con gran confidenza, si tratta sempre e solo di un ‘consumo’ di servizi di messaggistica e intrattenimento. Tuttavia, è possibile riorientare questo uso del medium verso un suo utilizzo più intelligente e creativo: che combini la potenza emozionale della narrazione cinematografica, la presenza e l’immersione della realtà virtuale, e l’intensa interazione dei videogiochi. Lo scopo di questo documento è di illustrare brevemente il contesto delle attuali tecniche, tecnologie, strategie e pratiche, nella creazione di esperienze immersive multi-sensoriali, per applicazioni educative e formative. L’articolo descrive inoltre le nuove professionalità richieste sul mercato del lavoro per sviluppare contenuti immersivi, e come il progetto Immersive Labs sviluppato dalla Fondazione Mondo Digitale di Roma sta affrontando la sfida di stimolare i giovani verso le nuove opportunità di impiego in questo settore pionieristico.
Keywords: Realtà virtuale, realtà aumentata, realtà mista, proiezioni olografiche, apprendimento immersivo, narrazione interattiva, serious games, gamification, neuroscienze cognitive, simulazione d’impresa

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Domenico Zungri, Scegliere l’apprendimento immersivo, dalle scuole ai luoghi di lavoro in "SOCIOLOGIA DEL LAVORO " 137/2015, pp. 231-243, DOI:10.3280/SL2015-137014

   

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