Learning 4.0

Advanced Simulation, Immersive Experiences and Artificial Intelligence, Flipped Classrooms, Mentoring and Coaching

Contributi
Patrizia Angelotti, Daniel Araya, Nicola Argenziano, James Bradburne, Tamara Brenner, Barbara Chirizzi, Elizabeth Filippouli, David Guralnick, Pierluigi Ingrassia, Marco Latini, Antonio Scuderi, Mitchell Waldrop, Carl Wieman
Livello
Studi, ricerche
Dati
pp. 192,      1a edizione  2018   (Codice editore 1529.2.137)
Peer reviewed content
Peer Reviewed Content

Learning 4.0. Advanced Simulation, Immersive Experiences and Artificial Intelligence, Flipped Classrooms, Mentoring and Coaching
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Codice ISBN: 9788891783851
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Tipologia: E-book (ePub) per PC, Mac, Tablet
Prezzo: € 17,50
Possibilità di stampa:  No
Possibilità di copia:  No
Possibilità di annotazione:  Si
Formato: Epub con DRM per Digital Editions
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Codice ISBN: 9788891783868
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In breve

How to improve the way that science, technology, engineering and math, as well as the arts and the humanities are taught and learned? What are you doing as an educator to grasp the 4.0 revolution? Advanced simulation, immersive experiences and artificial intelligence, flipped classrooms, mentoring and coaching in the age of digital revolution. This is Learning 4.0! Are you ready?

Presentazione del volume

How to improve the way that science, technology, engineering and math, as well as the arts and the humanities are taught and learned? What are you doing as an educator to grasp the 4.0 revolution?
Advanced simulation, immersive experiences and artificial intelligence, flipped classrooms, mentoring and coaching in the age of digital revolution. This is Learning 4.0!
4.0 is the ongoing technology revolution that is changing the way we live, work and relate to one another. Billions of people connected by mobile devices, unprecedented processing power, storage capabilities and access to knowledge. The confluence of artificial intelligence, robotics and the Internet of things - to name a few, with quantum computing as a next scenario.
Are you able to deal with advanced simulation in enhanced reality environments (merging virtual, augmented and mixed reality)? Or with immersive experiences and flipped classrooms? What about interactive infographics or online, just-in-time and on-the-job learning? What about mentoring, coaching, learning facilitation, gamification, Socratic dialogues, adaptive learning, self-directed and learner-generated activities or ATAWAD learning (anytime, anywhere, any device)?
Are you ready?

Fernando Salvetti, founder of Logosnet, is an epistemologist, an anthropologist and a lawyer who co-designed e-REAL, the enhanced reality lab where virtual and real worlds are merging within an advanced simulation environment. He is committed to exploring virtual and augmented reality, cognitive aids by artificial intelligence, visual thinking, interactive and immersive learning, emerging scenarios and trends, cross-cultural intelligence.

Barbara Bertagni
, founder of Logosnet and e-REAL co-designer, is a clinical psychologist, an anthropologist and a practical philosopher particularly involved with personal and professional development, coaching and mentoring, immersive learning and advanced simulation. She works as a sparring partner, a coach and a mentor advising people and organizations across the globe.

Indice

Fernando Salvetti, Barbara Bertagni, Foreword: Learning 4.0 & STEAM Education
Carl Wieman,
STEM Education: Active Learning or Traditional Lecturing?
Mitchell Waldrop,
Teaching Science by Active Learning
Tamara Brenner,
Active Learning Tip Sheet
Fernando Salvetti, Daniel Araya, Augmented Intelligence - An Interview with Daniel Araya
Fernando Salvetti,
Barbara Bertagni, The Past and the Future in Teaching and Learning STEM
Fernando Salvetti,
Barbara Bertagni, HoloLens, Augmented Reality and Teamwork
Patrizia Angelotti,
Pier Luigi Ingrassia, Simulation in Medicine: Methodology and Advanced Centers
Fernando Salvetti,
Barbara Bertagni, Interactive Tutorials and Live Holograms in Continuing Medical Education: Case Fernando Salvetti, Barbara Bertagni, Studies from the e-REAL Experience An Enhanced Reality Lab for Medical Simulation in Boston: The Merging of Real and Virtual Worlds
James Bradburne,
Ways of Interactivity in Museums and Science Centers
Antonio Scuderi, ARt Glass. Augmented Reality for Cultural Heritage
David Guralnick,
Re-Envisioning Online Learning
Elizabeth Filippouli, Global Thinkers Mentors. Taking Youth 'Beyond Borders'
Barbara Chirizzi, Marco Latini,
Employability: A Personal Matter
Nicola Argenziano,
Full Feedback Challenge Learning
Authors.