Improving student wellbeing and learning through serious games and active breaks

Journal title EDUCATION SCIENCES AND SOCIETY
Author/s Giorgia Rita De Franches, Elif Gulbay
Publishing Year 2025 Issue 2025/1
Language English Pages 11 P. 299-309 File size 0 KB
DOI 10.3280/ess1-2025oa19741
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In a context where education requires innovative approaches to maintain students' attention and increase their engagement, active breaks and Serious Games emerge as effective tools to improve well-being and learning. Active breaks, short physical or cognitive intervals, reduce mental fatigue and increase concentration (Pastor-Vicedo et al., 2024; Masini et al., 2023). Serious Games, on the other hand, promote the acquisition of academic and socio-emotional skills through interactive and engaging learning (Papoutsi, Drigas & Skianis, 2022; Mulcahy & Zainuddin, 2021). Recent studies show that both tools improve motivation, reduce learning anxiety and enhance metacognitive skills (Papanastasiou & Drigas, 2017; Flogie et al., 2020). The integration of these tools into teaching can transform the entire educational experience, making it more dynamic and effective. This study explores their impact on teaching, highlighting how to optimize the learning process and student well-being.

Keywords: ; Active breaks; Serious Games; Student Well-being; Cognitive engagement; Learning anxiety; Metacognitive skills

Giorgia Rita De Franches, Elif Gulbay, Improving student wellbeing and learning through serious games and active breaks in "EDUCATION SCIENCES AND SOCIETY" 1/2025, pp 299-309, DOI: 10.3280/ess1-2025oa19741